using System;
using Server.Items;

namespace Server.Items
{
    [FlipableAttribute(0x1452, 0x1457)]
    public class DaemonLegs : BaseArmor
    {
        public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Bone; } }

        [Constructable]
        public DaemonLegs()
            : base(0x1452)
        {
            Weight = 3.0;
            Hue = 0x648;
			m_armorBase = 46;
        }

        public DaemonLegs(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}